Some mutations do not simply appear at birth. They slumber, until they awaken
— often violently. Such was Jeremy's fate. Born to a well-to-do family in
Philadelphia, his life was almost embarrassingly mundane until he was sixteen
— at which point his body seemed to go berserk, reshaping his flesh and bone.
His skin turned chalk white, his hair turned gray, and his eyes became pools
of sullen crimson, sunk into a skull-like countenance. Twisted into a monster,
his flesh mutable to his slightest whim but resilient; a living revenant of
what he had been before.
Jeremy would soon disappear from his home, outcast, but horrifyingly capable
of surviving where others would fail. For five years he faded into the shadow
territory between normal life and outright crime. He never fell over that
precipice, but he was never picky about where he made a buck — and drug
dealers were easy targets to a creature of talons, gnashing fangs, and flesh
that knit back together after a wound. The shambling Ghost of the Alleys made
his way inexorably to New York City, the bright lights casting deep shadows
for a monster to hide in. More than monsters — peers, rivals, powers Jeremy
could relate to. A place where he might find a spot to rest his head, and
learn to stop hating the horrid thing that looked at him from every mirror.

Recent Events

Jeremy has only recently arrived in New York. Nothing to report yet.


  • Misanthropy: Anger's a large part of Jeremy, though it has cooled somewhat. Still, it doesn't take much to set him off, drawing a stream of vituperative profanity. There's a lot of issues at work in his head, and he usually vents them at other people. Perversely, his need for social contact causes him to perpetually approach the edges of it, but he's rarely willing to step into the light.
  • Loyalty: Jeremy has a surprising issue with loyalty; namely, he respects it. Things like a man's word being his bond, or sticking with your friends? He never questions it. It may be a pain in the ass, but if all you have is your word, then you better make sure it gets used right. In a twisted way, despite his monstrous nature, he has a sense of honor.
  • Brutal: Jeremy doesn't fight fair. He doesn't encourage others to fight fair either. Anything is fair game, and if you hack him off, expect him to play as dirty as he can.
  • Self-loathing: Underneath it all, Jeremy hates what he is, what he's become. It is this self loathing that limits him, and yet perversely, because of it, it frees him from worrying about what others might think; after all, it can't be any worse than what he thinks of himself.

RP Hooks

Jeremy invariably winds up butting heads with heroes for his habit of hanging bad guys upside down by their ankles so he can get their pocket change. He's also fairly brutal about it — maybe not as bad as the Punisher, but that's not exactly hard either.

Because of his mixed up mental state, Jeremy will find himself drawn towards social gatherings and places where he can hide his nature in the process. Halloween, unsurprisingly, is his favorite holiday; nobody ever looks at him. But he can sometimes be found staring longingly at 'normal' people, wishing for things he doesn't have.


Character Sheet


Jeremy can see flawlessly in low light and totally lightless areas, although in the latter it is always in black and white with some grayscaling. He cannot discern color if there is no light. Unsurprisingly, this also makes Jeremy very vulnerable to 'flare' style light effects, too; in addition to his photophobia a burst of light when he is trying to see in darkness will blind him for several minutes (and also spectacularly piss him off).


Jeremy perpetually regenerates injuries. While the rate is slower than many 'fast-healing' heroes, it is nearly complete in its scope. He can regrow or reattach lost limbs, regrow organs, and survive critical damage. Only massive damage to his brainstem will prevent his autonomic healing from functioning — however, to heal he needs raw materials, and Jeremy's regeneration starts crapping out if he doesn't get enough to eat. Starving him first will therefore cause his regeneration to shut down.


Jeremy's flesh and bone are mutable, twisting things. However, he cannot take on appearances; his power seems more geared towards utility and function. He can grow bone spines, claws, or blades from his body, and he is strong enough to drive such a spur or claw through thin steel, or use them to climb a wall.
He can extrude tentacles from his body, which are as strong as he is (lift up to one ton), but managing them is a chore; he typically uses them to give him some reach or as a kind of organic grapnel. Trying to manipulate more than two never works out well; they just tend to flail around a lot.
Jeremy can alter his respiratory system to let himself breathe underwater; because of his shapeshifting nature he has a fairly easy time transitioning to a marine environment — but again, he always looks monstrous, like a shark blended with a human and a squid.


"God's not dead. He just thinks He's funny when he screws with people's lives."



The Skeletal Champion
The Skeletal Champion
Full Name: Jeremy Chambers
Code Name: Revenant
Occupation: Dark adventurer
Aliases: The Ghost of the Alleys;
Reg. Status: Unregistered
Alignment: Hero
Home Turf: NYC
Affiliations: None
Physical Information
Gender: Male
Species: Metahuman
Species Detail: Mutant
Age: 23
Height: 5'11"
Build: Gaunt
Hair Color: Gray
Eye Color: Glowing red
OOC Information
Portrayed By: VA: Dave B. Mitchell
Theme Song:
Character Type: OC
Universe: Original Character
Wiki Tag: revenant
Played Since: September 28, 2019
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